The published unlock list
Research moves year by year. The developer lists the unlocks in this order: tablets, smartwatches, earbuds, foldables, and laptops. Phones are the company you design from the garage. They are not described as a later unlock.
The listing does not say whether that order is forced, or what each year costs in cash. Do not treat the sentence as a priced tech tree. It is the list of devices the studio named.
| Device | How you reach it | Planning note |
|---|---|---|
| Phones | Starting company | Launch one before you fund a second line |
| Tablets | Year-by-year research | First device the developer names after phones |
| Smartwatches | Year-by-year research | Next name in the same sentence |
| Earbuds | Year-by-year research | Still a research unlock, not a garage starter |
| Foldables | Year-by-year research | Later in the published list |
| Laptops | Year-by-year research | Last name in the published list |
What the research passes actually say
Two passes name research, and their catalog lines are narrower than a full tech tree:
- Triple Research, 99 Robux, says you research 3 technologies at the same time instead of 1, while each technology still costs research points.
- Lab Grant, 79 Robux, says +20% research points, forever.
Together those lines confirm research points and a default of one technology at a time. They do not publish how many points a year costs, how points are earned, or which technology is a screen, a camera, or a chip. Test the free research path before you buy either pass.
How to spend research attention
Keep the phone cycle earning while a research year runs. A new device still needs a design, a price, a team handoff, and a marketing launch. Opening five lines with no reviews is not described as faster.
Hyper Speed, 49 Robux, says it adds an 8x speed button or that you can press 5. The catalog line does not say it shortens research years. Check the button in your session before you treat it as a research shortcut.
Details live on each pass page under Game Passes.
